GranOO  3.0
A robust and versatile workbench to build 3D dynamic simulations based on the Discrete Element Method
Plane.hpp
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1 // This file is part of GranOO, a workbench for DEM simulation.
2 //
3 // Author(s) : - Damien Andre IRCER/UNILIM, Limoges France
4 // <damien.andre@unilim.fr>
5 // - Jean-luc Charles Arts et Metiers ParisTech, CNRS, I2M, Bordeaux France
6 // <jean-luc.charles@ensam.eu>
7 // - Jeremie Girardot Arts et Metiers ParisTech, CNRS, I2M, Bordeaux France
8 // <jeremie.girardot@ensam.eu>
9 // - Cedric Hubert LAMIH/UPHF, Valenciennes France
10 // <cedric.hubert@uphf.fr>
11 // - Ivan Iordanoff Arts et Metiers ParisTech, CNRS, I2M, Bordeaux France
12 // <ivan.iordanoff@ensam.eu>
13 //
14 // Copyright (C) 2008-2019 D. Andre, JL. Charles, J. Girardot, C. Hubert, I. Iordanoff
15 //
16 // This program is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 // This program is distributed in the hope that it will be useful,
22 // but WITHOUT ANY WARRANTY; without even the implied warranty of
23 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
24 // GNU General Public License for more details.
25 //
26 // You should have received a copy of the GNU General Public License
27 // along with this program. If not, see <http://www.gnu.org/licenses/>.
28 
29 
30 
31 #ifndef _GranOO_libGeom_Plane_hpp_
32 #define _GranOO_libGeom_Plane_hpp_
33 
34 
35 #include "GranOO3/Geom/Ray.hpp"
36 
37 
38 namespace GranOO3
39 {
40  namespace Geom
41  {
42 
43  class Plane;
44 
45  bool intersect(const Ray& ray, const Plane& plane, Geom::Point& intersection_pt);
46 
47  class Plane
48  {
49 
50  public:
51  // Constructors and destructor
52  Plane (const Geom::Vector& n, double distance);
53 
54  private:
55  Plane() = delete;
56 
57  public:
59  const double distance;
60  };
61 
62 
63  inline
64  Plane::Plane (const Geom::Vector& n, double d)
65  : normal(n), distance(d) {
66  AssertMsg(normal.is_unit() == true, "The plane's normal must be a unit a vector !");
67  }
68 
69  inline
70  bool intersect(const Ray& ray, const Plane& plane, Geom::Point& intersection_pt) {
71  const double t = -(ray.point.to_vector() * plane.normal + plane.distance) / (ray.direction * plane.normal);
72  intersection_pt = (ray.point.to_vector() + t*ray.direction).to_point();
73  return t < 0.;
74  }
75 
76 
77  }
78 }
79 
80 
81 #endif
#define AssertMsg(condition, message)
Definition: Macro.hpp:67
Definition: Plane.hpp:48
const double distance
Definition: Plane.hpp:59
const Geom::Vector & normal
Definition: Plane.hpp:58
Definition: Point.hpp:62
Definition: Ray.hpp:45
const Geom::Vector & direction
Definition: Ray.hpp:56
const Geom::Point & point
Definition: Ray.hpp:55
Definition: Vector.hpp:75
bool is_unit() const
bool intersect(const Ray &ray, const Plane &plane, Geom::Point &intersection_pt)
Definition: Plane.hpp:70
Definition: Common.hpp:198
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Definition: StaticAABBTree.hpp:71