GranOO  3.0
A robust and versatile workbench to build 3D dynamic simulations based on the Discrete Element Method
BodyInteraction.hpp
Go to the documentation of this file.
1 // This file is part of GranOO, a workbench for DEM simulation.
2 //
3 // Author(s) : - Damien Andre IRCER/UNILIM, Limoges France
4 // <damien.andre@unilim.fr>
5 // - Jean-luc Charles Arts et Metiers ParisTech, CNRS, I2M, Bordeaux France
6 // <jean-luc.charles@ensam.eu>
7 // - Jeremie Girardot Arts et Metiers ParisTech, CNRS, I2M, Bordeaux France
8 // <jeremie.girardot@ensam.eu>
9 // - Cedric Hubert LAMIH/UPHF, Valenciennes France
10 // <cedric.hubert@uphf.fr>
11 // - Ivan Iordanoff Arts et Metiers ParisTech, CNRS, I2M, Bordeaux France
12 // <ivan.iordanoff@ensam.eu>
13 //
14 // Copyright (C) 2008-2019 D. Andre, JL. Charles, J. Girardot, C. Hubert, I. Iordanoff
15 //
16 // This program is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 // This program is distributed in the hope that it will be useful,
22 // but WITHOUT ANY WARRANTY; without even the implied warranty of
23 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
24 // GNU General Public License for more details.
25 //
26 // You should have received a copy of the GNU General Public License
27 // along with this program. If not, see <http://www.gnu.org/licenses/>.
28 
29 #ifndef _libPhysic_BodyInteraction_tpp_
30 #define _libPhysic_BodyInteraction_tpp_
31 
32 #include "GranOO3/Physic/Body.hpp"
34 
35 
36 namespace GranOO3
37 {
38  namespace Physic
39  {
40 
41  class Body;
42 
43  class BodyInteraction : public NodeInteraction, public Core::Register<BodyInteraction>
44  {
46 
47  public:
48  // Constructors and destructor
50  virtual ~BodyInteraction();
51 
52  void apply_torque();
53  void clear_torque();
54 
55  Geom::Vector& torque_on(const Body& b);
56  const Geom::Vector& torque_on(const Body& b) const;
57 
58  // Accessing to discrete elements
59  GRANOO_ACCESS_GET_PTR (body1, Body, _body1);
60  GRANOO_ACCESS_REF_PTR (body1, Body, _body1);
61  GRANOO_ACCESS_REF_CONST_PTR(body1, Body, _body1);
62 
63  GRANOO_ACCESS_GET_PTR (body2, Body, _body2);
64  GRANOO_ACCESS_REF_PTR (body2, Body, _body2);
65  GRANOO_ACCESS_REF_CONST_PTR(body2, Body, _body2);
66 
67  GRANOO_ACCESS_GET(torque_on1, Geom::Vector, _torque_on1);
68  GRANOO_ACCESS_GET(torque_on2, Geom::Vector, _torque_on2);
69 
70  void add_label_torque(const std::string &label, const Geom::Vector &t1, const Geom::Vector &t2);
71  void swap(Body& from, Body& to);
72 
73  private:
74  BodyInteraction() = delete;
75  BodyInteraction(const BodyInteraction &frame) = delete;
77 
78  //SERIALIZATION
80  template<class Archive> void serialize(Archive &, const unsigned int);
81 
82 
83  protected:
88 
89  private:
90  std::map<std::string, Geom::Vector> _energy_balance_torque1;
91  std::map<std::string, Geom::Vector> _energy_balance_torque2;
92 
93  };
94 
95  template<class Archive>
96  void
97  BodyInteraction::serialize(Archive &ar, const unsigned int ) {
98 
99  ar & boost::serialization::base_object<NodeInteraction>(*this);
100  }
101  }
102 }
103 
104 #include <boost/serialization/version.hpp>
106 
107 // need placement new snippet because no default constructor exist
108 namespace boost
109 {
110  namespace serialization
111  {
112 
113  template<class Archive>
114  inline void save_construct_data(Archive &ar, const GranOO3::Physic::BodyInteraction *t, const unsigned int) {
115 
116  const GranOO3::Physic::Body* de1 = &t->get_body1();
117  const GranOO3::Physic::Body* de2 = &t->get_body2();
118  ar << de1;
119  ar << de2;
120  }
121 
122  template<class Archive>
123  inline void load_construct_data(Archive &ar, GranOO3::Physic::BodyInteraction *t, const unsigned int) {
124 
125  GranOO3::Physic::Body* de1 = nullptr;
126  GranOO3::Physic::Body* de2 = nullptr;
127  ar >> de1;
128  ar >> de2;
129  ::new(t)GranOO3::Physic::BodyInteraction(*de1,*de2, true);
130  }
131  }
132 } // namespace ...
133 
134 namespace GranOO3
135 {
136  GRANOO_CLASS_DECLARE_TPL(Physic::BodyInteraction);
137 }
138 
139 #endif
BOOST_CLASS_VERSION(GranOO3::Physic::BodyInteraction, 0) namespace boost
Definition: BodyInteraction.hpp:105
Definition: SetOf.hpp:346
Definition: Vector.hpp:75
a class that represents a body
Definition: Body.hpp:43
a class that represents a generic physical interaction between two bodies
Definition: BodyInteraction.hpp:44
std::map< std::string, Geom::Vector > _energy_balance_torque2
a map of label for computing energy balance (internal usage only)
Definition: BodyInteraction.hpp:91
std::map< std::string, Geom::Vector > _energy_balance_torque1
a map of label for computing energy balance (internal usage only)
Definition: BodyInteraction.hpp:90
Body * _body1
a pointer the first body
Definition: BodyInteraction.hpp:84
void swap(Body &from, Body &to)
swap one body
Definition: BodyInteraction.cpp:100
BodyInteraction & operator=(const BodyInteraction &)=delete
Geom::Vector _torque_on2
the current value of the applied torque on the body 2
Definition: BodyInteraction.hpp:87
void serialize(Archive &, const unsigned int)
complete serializing of the item in the *.gdd format
Definition: BodyInteraction.hpp:97
Geom::Vector & torque_on(const Body &b)
get the torque value applied on b
Definition: BodyInteraction.cpp:55
void add_label_torque(const std::string &label, const Geom::Vector &t1, const Geom::Vector &t2)
add a label for the torque
Definition: BodyInteraction.cpp:93
BodyInteraction(const BodyInteraction &frame)=delete
Body * _body2
a pointer the second body
Definition: BodyInteraction.hpp:85
virtual ~BodyInteraction()
destructor
Definition: BodyInteraction.cpp:50
void clear_torque()
set the torques to zero
Definition: BodyInteraction.cpp:87
Geom::Vector _torque_on1
the current value of the applied torque on the body 1
Definition: BodyInteraction.hpp:86
friend class boost::serialization::access
Definition: BodyInteraction.hpp:79
void apply_torque()
apply the current torque value
Definition: BodyInteraction.cpp:77
Definition: NodeInteraction.hpp:41
bool contact_interaction() const
Definition: NodeInteraction.cpp:57
Definition: Common.hpp:198
void save_construct_data(Archive &ar, const GranOO3::Core::Pair< type > *t, const unsigned int)
Definition: Pair.hpp:207
void load_construct_data(Archive &ar, GranOO3::Core::Pair< type > *t, const unsigned int)
Definition: Pair.hpp:217
Definition: Pair.hpp:202
x y t t *t x y t t t x y t t t x *y t *t t x *y t *t t x y t t t x y t t t t(t+t)") define_sfop3(16