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GranOO
3.0
A robust and versatile workbench to build 3D dynamic simulations based on the Discrete Element Method
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#include <NodeInteraction.hpp>
Public Member Functions | |
NodeInteraction (Node &de1, Node &de2, bool build_node_interaction) | |
virtual | ~NodeInteraction () |
bool | contact_interaction () const |
void | apply_force () |
void | clear_force () |
Geom::Vector & | force_on (const Node &) |
const Geom::Vector & | force_on (const Node &) const |
void | swap (Node &from, Node &to) |
virtual std::ostream & | write_ascii (std::ostream &out) const |
void | add_label_force (const std::string &label, const Geom::Vector &f1, const Geom::Vector &f2) |
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virtual | ~Base () |
virtual std::string | info () const |
size_t | numID () const |
size_t | uID () const |
void | set_numID (size_t val) |
void | clear_numID () |
Physic::Material & | get_mat () const |
void | set_mat (Physic::Material *) |
Base & | item () |
const Base & | item () const |
bool | is_same (const Base &) const |
template<class T > | |
T & | cast_to () |
template<class T > | |
const T & | cast_to () const |
template<class T > | |
bool | is () const |
virtual bool | is (size_t) const |
virtual const std::string & | get_ID () const |
virtual Base & | clone () |
template<class T > | |
T & | clone_to () |
virtual std::istream & | read_ascii (std::istream &in) |
virtual std::ostream & | export_to_povray (std::ostream &out) const |
Signal< Base & > & | deleted_signal () |
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Null () | |
virtual | ~Null () |
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Drawable () | |
virtual | ~Drawable () |
virtual void | draw () |
virtual void | draw_edge () |
virtual void | init_default_color () |
virtual std::ostream & | get_info (std::ostream &os) const |
virtual const Color & | default_color () const |
Color & | get_color () |
const Color & | get_color () const |
virtual void | set_color (const Color &) |
virtual void | set_alpha (float alpha) |
void | apply_color () const |
void | apply_edge_color () const |
void | apply_default_color () |
void | apply_selected_color () |
void | set_line_width (float) |
float | get_line_width () const |
float & | get_line_width () |
void | apply_line_width () const |
bool | is_visible () const |
void | set_visible (bool) |
void | paint () |
void | paint_edge () |
unsigned int | get_item_glkey () const |
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Register () | |
virtual | ~Register () |
void | erase_from_all_setof () |
bool | belong_to_setof (const std::string &setOfId) const |
bool | belong_to_setof (const SetOf< Base > &set) const |
std::list< SetOf< Base > * > & | get_setof_list () |
unsigned long long int | get_numeric_ID () const |
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Register () | |
virtual | ~Register () |
void | erase_from_all_setof () |
bool | belong_to_setof (const std::string &setOfId) const |
bool | belong_to_setof (const SetOf< NodeInteraction > &set) const |
std::list< SetOf< NodeInteraction > * > & | get_setof_list () |
unsigned long long int | get_numeric_ID () const |
Protected Attributes | |
const bool | _contact_interaction |
Node * | _node1 |
Node * | _node2 |
Geom::Vector | _force_on1 |
Geom::Vector | _force_on2 |
Private Member Functions | |
NodeInteraction ()=delete | |
NodeInteraction (const NodeInteraction &frame)=delete | |
NodeInteraction & | operator= (const NodeInteraction &)=delete |
template<class Archive > | |
void | serialize (Archive &, const unsigned int) |
Private Attributes | |
std::map< std::string, Geom::Vector > | _energy_balance_force1 |
std::map< std::string, Geom::Vector > | _energy_balance_force2 |
Friends | |
class | boost::serialization::access |
Additional Inherited Members | |
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static Base & | get_by_numID (size_t) |
static void | clear_all_numID () |
static unsigned int | get_sub_class_number () |
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static Drawable & | get_drawable_item_by_glkey (int) |
static void | set_draw_precision (unsigned int p) |
static void | increase_draw_precision () |
static void | decrease_draw_precision () |
static unsigned int | get_draw_precision () |
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static Null | null = Null() |
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Base () | |
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static unsigned int | affect_class_rank_ID () |
GranOO3::Physic::NodeInteraction::NodeInteraction | ( | Node & | de1, |
Node & | de2, | ||
bool | build_node_interaction | ||
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virtual |
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privatedelete |
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privatedelete |
void GranOO3::Physic::NodeInteraction::add_label_force | ( | const std::string & | label, |
const Geom::Vector & | f1, | ||
const Geom::Vector & | f2 | ||
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void GranOO3::Physic::NodeInteraction::apply_force | ( | ) |
void GranOO3::Physic::NodeInteraction::clear_force | ( | ) |
bool GranOO3::Physic::NodeInteraction::contact_interaction | ( | ) | const |
Geom::Vector & GranOO3::Physic::NodeInteraction::force_on | ( | const Node & | p | ) |
const Geom::Vector & GranOO3::Physic::NodeInteraction::force_on | ( | const Node & | p | ) | const |
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privatedelete |
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private |
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virtual |
Reimplemented from GranOO3::Core::Base.
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friend |
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protected |
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private |
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private |
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protected |
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