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GranOO
3.0
A robust and versatile workbench to build 3D dynamic simulations based on the Discrete Element Method
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#include <Particle.hpp>
Public Member Functions | |
Particle (const Geom::Point &, double radius) | |
Particle () | |
virtual | ~Particle () |
void | set_mass (double) |
double | get_mass () const |
double | get_bounding_radius () const |
size_t | neighbour_number () const |
std::vector< Interaction > & | get_interaction () |
void | clear_interaction () |
void | add_interaction (Particle &part) |
template<class Kernel > | |
void | update_density () |
void | update_pressure (const double gazStiffness, const double gazdensity) |
template<class Kernel > | |
void | apply_pressure_force () |
template<class Kernel > | |
void | apply_viscous_force () |
virtual std::string | info () const |
virtual void | draw () |
virtual std::ostream & | write_ascii (std::ostream &out) const |
virtual std::istream & | read_ascii (std::istream &in) |
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Node (const Geom::Vector &position) | |
Node (const Geom::Point &position) | |
Node () | |
virtual | ~Node () |
void | clear_force () |
void | clear_torque () |
const Geom::Frame & | local_frame () const |
void | incremental_move (const Geom::Vector &vec) |
void | incremental_unmove (const Geom::Vector &vec) |
void | update_position_from_displacement () |
void | update_displacement_from_position () |
void | set_displacement (const Geom::Vector &) |
void | clear_displacement () |
void | set_displacement_x (const double &) |
void | set_displacement_y (const double &) |
void | set_displacement_z (const double &) |
void | set_position (const Geom::Vector &) |
void | set_position_x (const double &) |
void | set_position_y (const double &) |
void | set_position_z (const double &) |
void | set_center (const Geom::Point &) |
void | update_initial_parameter_to_current_parameter () |
void | update_from_fem () |
void | update_from_dem () |
void | add_interaction (Node &) |
void | erase_interaction (Node &) |
bool | interact_with (const Node &) const |
bool | interact_with (const Ground &) const |
bool | interact_with (const FEM::Surface &) const |
void | apply_force (const Geom::Vector &) |
void | apply_torque (const Geom::Vector &) |
void | set_quaternion_velocity_from_angular_velocity (const Geom::Vector &angularVelocity) |
void | set_quaternion_acceleration_from_angular_acceleration (const Geom::Vector &angularAcceleration, const Geom::Vector &angularVelocity) |
void | update_angular_velocity () |
virtual void | clear_kinematic () |
Geom::Vector | get_linear_velocity_at (const Geom::Point &) const |
void | make_equal_to (const Node &) |
virtual std::ostream & | export_to_povray (std::ostream &out) const |
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virtual | ~Base () |
size_t | numID () const |
size_t | uID () const |
void | set_numID (size_t val) |
void | clear_numID () |
Physic::Material & | get_mat () const |
void | set_mat (Physic::Material *) |
Base & | item () |
const Base & | item () const |
bool | is_same (const Base &) const |
template<class T > | |
T & | cast_to () |
template<class T > | |
const T & | cast_to () const |
template<class T > | |
bool | is () const |
virtual bool | is (size_t) const |
virtual const std::string & | get_ID () const |
virtual Base & | clone () |
template<class T > | |
T & | clone_to () |
Signal< Base & > & | deleted_signal () |
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Null () | |
virtual | ~Null () |
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Drawable () | |
virtual | ~Drawable () |
virtual void | draw_edge () |
virtual void | init_default_color () |
virtual std::ostream & | get_info (std::ostream &os) const |
virtual const Color & | default_color () const |
Color & | get_color () |
const Color & | get_color () const |
virtual void | set_color (const Color &) |
virtual void | set_alpha (float alpha) |
void | apply_color () const |
void | apply_edge_color () const |
void | apply_default_color () |
void | apply_selected_color () |
void | set_line_width (float) |
float | get_line_width () const |
float & | get_line_width () |
void | apply_line_width () const |
bool | is_visible () const |
void | set_visible (bool) |
void | paint () |
void | paint_edge () |
unsigned int | get_item_glkey () const |
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Register () | |
virtual | ~Register () |
void | erase_from_all_setof () |
bool | belong_to_setof (const std::string &setOfId) const |
bool | belong_to_setof (const SetOf< Base > &set) const |
std::list< SetOf< Base > * > & | get_setof_list () |
unsigned long long int | get_numeric_ID () const |
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PropClass () | |
virtual | ~PropClass () |
T & | new_object () |
T & | get () |
const T & | get () const |
bool | prop_exist () const |
void | add_prop (Core::Prop< Node > *) |
void | remove_prop (Core::Prop< Node > *) |
std::string | info () const |
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Register () | |
virtual | ~Register () |
void | erase_from_all_setof () |
bool | belong_to_setof (const std::string &setOfId) const |
bool | belong_to_setof (const SetOf< Node > &set) const |
std::list< SetOf< Node > * > & | get_setof_list () |
unsigned long long int | get_numeric_ID () const |
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PropClass () | |
virtual | ~PropClass () |
T & | new_object () |
T & | get () |
const T & | get () const |
bool | prop_exist () const |
void | add_prop (Core::Prop< Particle > *) |
void | remove_prop (Core::Prop< Particle > *) |
std::string | info () const |
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Register () | |
virtual | ~Register () |
void | erase_from_all_setof () |
bool | belong_to_setof (const std::string &setOfId) const |
bool | belong_to_setof (const SetOf< Particle > &set) const |
std::list< SetOf< Particle > * > & | get_setof_list () |
unsigned long long int | get_numeric_ID () const |
Private Member Functions | |
template<class Archive > | |
void | serialize (Archive &, const unsigned int) |
Private Attributes | |
double | _mass |
double | _h |
double | _radius |
double | _density |
double | _pressure |
double | _viscosity |
std::vector< Interaction > | interaction_ |
Friends | |
class | boost::serialization::access |
Additional Inherited Members | |
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static Base & | get_by_numID (size_t) |
static void | clear_all_numID () |
static unsigned int | get_sub_class_number () |
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static Drawable & | get_drawable_item_by_glkey (int) |
static void | set_draw_precision (unsigned int p) |
static void | increase_draw_precision () |
static void | decrease_draw_precision () |
static unsigned int | get_draw_precision () |
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static Null | null = Null() |
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Base () | |
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static unsigned int | affect_class_rank_ID () |
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std::vector< Core::Prop< Node > * > | _prop |
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std::vector< Core::Prop< Particle > * > | _prop |
GranOO3::SPH::Particle::Particle | ( | const Geom::Point & | p, |
double | radius | ||
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GranOO3::SPH::Particle::Particle | ( | ) |
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void GranOO3::SPH::Particle::apply_pressure_force |
void GranOO3::SPH::Particle::apply_viscous_force |
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Reimplemented from GranOO3::Physic::Node.
double GranOO3::SPH::Particle::get_bounding_radius | ( | ) | const |
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Reimplemented from GranOO3::Physic::Node.
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Reimplemented from GranOO3::Physic::Node.
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Reimplemented from GranOO3::Physic::Node.
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void GranOO3::SPH::Particle::set_mass | ( | double | m | ) |
void GranOO3::SPH::Particle::update_density |
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Reimplemented from GranOO3::Physic::Node.
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